![]() ![]() Item creation is back and and is more a world of its own than ever (and one you can choose to participate in or ignore). This is wholly optional - if you want to get in there and customize things down to the last degree, you certainly can, but if you want to set character’s BEATs and forget about them for the rest of the game, you can do that too. This allows you to have certain characters focus on certain things, like becoming an expert at Blindsides or focusing on their special moves instead. ![]() Outside of battle, you have a new customization option for your characters called BEAT (Battle Enhancement Attribute Type). There are times later in the game when this technique will be key to winning a battle, so don’t skimp on the tutorial when it’s teaching you how to use them! ![]() I got quickly addicted to Blindsides and found myself trying to perform them on any and everything. By pressing certain buttons at a key moment when an enemy is targeting you, you can perform a Blindside move, which means you leap out of the way of your enemy, effectively stunning it and leaving it wide open for you to unload on its ass. The Last Hope differs from previous Star Ocean games in that a new fighting technique has been added called Blindside. Both these things sit incredibly well with me, since the days of forced random battles always take a lot of fun out of RPGs for my personal experience. A click of the shoulder buttons allows you to jump from character to character in a flowing and seamless fashion. Once you engage, you find your party on a circular field in which you can actively move. To engage in an encounter, you actually have to touch an enemy on the field (and if you choose not to fight something, for example, you can just run away and let the beast chase you until it tires and throws in the towel). Speaking of battle, the way you level your characters in Star Ocean games is a little different from the usual grind. ![]()
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